Más imágenes del volante para Mario Kart 7
Más imágenes del volante para Mario Kart 7
Con Mario Kart 7 ya a la venta en todo el mundo y con, seguro, muchos usuarios disfrutando con él, hoy os traemos más imágenes del volante que la compañía Hori, dedicada a la creación de accesorios para consolas, ha desarrollado en exclusiva para 3DS y para juegos que hagan uso de la función de movimiento.
A continuación os dejo con la galería de imágenes del cacharro en cuestión en varias perspectivas, bonito no es desde luego, pero sí es funcional…
Galeria de imágenes
Contenido integro de la website: http://dswii.es/
Video/ You tube
Game of the Week: Mario Kart 7
Game of the Week: Mario Kart 7
In terms of new releases, the home consoles have started their winter hibernation - but there's still a war to be fought in your hand this week. Two massive format exclusives step up to make their host platforms' case for taking a spot under your Christmas tree.
I'm sure Apple is a long way from regarding Infinity Blade 2 as a killer app - it began life as a way to sell middleware, not hardware, after all. But there's no doubt that Chair's fantasy action game is a standard-bearer for gaming on iOS and the processing power of iPad 2 and iPhone 4/4S. It's pretty persuasive, too.
"On the newest devices that are packing A5 chips especially, the game shines with gorgeous lighting that spills through stained glass windows and washes over open courtyards. Sharper textures add even more detail to a world rich in tiny charms and architectural flair," Mark wrote in our Infinity Blade 2 review.
"For all that's new and improved, Infinity Blade 2 is still a game about high stakes combat and bloody perseverance. Still a game about fast and smart fight scenes bolstered by a personalised assortment of weapons and shiny hats."
It's a good game, but it's also the App Store's first big-budget, bells-and-whistles annual mega-sequel. It's hard to dispel a sense of déjà vu - and for all its charms, our game of the week isn't helping.
This time last year, more or less, it was Sony slipping in under the wire before we closed the books on 2010 to prop up the fortunes of one of its formats with a the rushed release of a racing game. What a difference 12 months makes.
Sony's not out of hot water yet - frankly, in these deeply uncertain times for gaming, no-one is. But now Nintendo's run out of smug side-steps and has been pitched in with the rest.
But this is Nintendo, with its legendary quality control - and if it hadn't confessed that Mario Kart 7 was rushed to market as an emergency measure to save the 3DS, you'd never have known. Where Gran Turismo 5 stuttered and coughed into life with a day-one patch and a hobbled online mode, turn Mario Kart 7's ignition and you get a smooth purr. It's even got Nintendo's best stab at proper online integration to date.
Play in standard definitionPlay in high definitionYou can't compare them, of course. Or can you? Mario Kart 7 easily has the potential to match GT5's sales, and could be just as crucial to the future of its format, if not more. It's also a racing game every bit as encumbered by tradition and expectation, with just as singular a focus (albeit a less monomaniacal and exhaustively ambitious leading light - Shigeru Miyamoto didn't even fancy adding customisation to it).
"Mario Kart is a classic formula, so often aped and never bettered," Simon Parkin wrote in our Mario Kart 7 review. "It's the inscrutable concoction of genius.
"Nintendo knows that to mess with the recipe is to risk losing the magic, a lesson learned in Double Dash's shift of focus away from taut racing to whimsy. So while the gliding and new power-ups may seem like bold moves, in practical terms they are conservative additions, precision-slotted into a cast-iron framework."
It's not the most exciting of Nintendo's trio of big releases this season, but perhaps it is the most significant. While Zelda: Skyward Sword makes a belated case for motion control in a traditional gaming framework and Super Mario 3D Land explores the possibilities of 3D display with EAD's trademark invention and wit, Mario Kart 7 is getting on with the dirty business of giving players what they want, when they want it, and with all the features that they expect in this day and age. It's an XP bar short of being a textbook 2011 franchise update (and with the coins-for-parts upgrade system, it's very nearly there).
In short, it's Nintendo behaving like every other publisher in mainstream gaming. That comes as a huge relief. Is it also a little bit sad? Maybe, but we can't have it both ways - and neither can Nintendo any more.
Confirmados los circuitos de Mario Kart 7
Se han revelado los 32 circuitos en los que se podrá competir en Mario Kart 7. Os recordamos que 16 de ellos son totalmente nuevos, mientras que los 16 restantes se tratan de pantallas clásicas de otras entregas.
Mushroom CupToad Circuit
Daisy Hills
Cheep Cheep Lagoon
Shy Guy Bazaar
Flower CupWuhu Loop
Mario Circuit
Music Park
Rock Rock Mountain
Star CupPiranha Plant Slide
Wario Shipyard
Neo Bowser City
Maka Wuhu
Special CupDK Jungle
Rosalina's Ice World
Bowser's Castle
Rainbow Road
Shell CupLuigi Raceway (N64)
Bowser Castle 1 (GBA)
Mushroom Gorge (Wii)
Luigi's Mansion (DS)
Banana CupKoopa Beach (N64)
Mario Circuit 2 (SN)
Coconut Mall (Wii)
Waluigi Pinball (DS)
Leaf CupKalimari Desert (N64)
DK Pass (DS)
Daisy Cruiser (GC)
Maple Treeway (Wii)
Lightning Cup
Koopa Cape (Wii)
Dino Dino Jungle (GC)
Airship Fortress (DS)
Rainbow Road (SN)
¿Qué os parece a vosotros? ¿Falta alguna en las clásicas?
Contenido integro de este artículo, fotografías y videos extraídos íntegramente de la Web: http://www.mundogamers.com/
Publicada la lista de circuitos de 'Mario Kart 7'
Publicada la lista de circuitos de 'Mario Kart 7'
Ya conocemos los nombres de los 32 circuitos del nuevo juego de Nintendo que se estrena el 2 de diciembre
Por fin conocemos los nombres de los 32 circuitos que formarán parte de 'Mario Kart 7' que, como viene siendo habitual en las últimas entregas de la saga, serán 16 nuevos, creados para esta edición. Tendremos nuevos los de las cuatro primeras copas y la otra mitad serán circuitos clásicos, que ya aparecieron en versiones anteriores y que son recuperados, normalmente con ligeras modificaciones. Hay dos de Super Nintendo, tres de Nintendo 64, uno de Game Boy Advance, dos de Game Cube, cuatro de Nintendo DS y cuatro de Wii.
Sin más demora os dejamos la lista de circuitos del juego que estrena Nintendo el día 2 de diciembre para Nintendo 3DS:
Mushroom Cup (Copa Champiñón):
-Toad Circuit (Circuito de Toad)
-Daisy Hills (Colina de Daisy)
-Cheep Cheep Lagoon (Laguna de Cheep Cheep)
-Shy Guy Bazaar (Bazar de Shy Guy)
Flower Cup (Copa Flor):
-Wuhu Loop (Isla Wuhu)
-Mario Circuit (Circuito de Mario)
-Music Park (Parque de Música)
-Rock Rock Mountain (Montaña Roca-Roca)
Star Cup (Copa Estrella):
-Piranha Plant Side (Tobogán Planta Piraña)
-Wario Shipyard (Barco de Wario)
-Neo Bowser City (Ciudad Neo-Bowser)
-Maka Wuhu (Montaña Wuhu)
Special Cup (Copa Especial):
-DK Jungle (Jungla DK)
-Rosalina's Ice World (Mundo Helado de Estela)
-Bowser's Castle (Castillo de Bowser)
-Rainbow Road (Senda Arcoiris)
Shell Cup (Copa Caparazón):
-Luigi Raceway de N64 (Pista de Luigi)
-Bowser Castle de GBA (Castillo de Bowser 1)
-Mushroom Gorge de Wii (Barranco Champiñón)
-Luigi's Mansion de DS (Mansión de Luigi)
Banana Cup (Copa Plátano):
-Koopa Beach de N64 (Playa Koopa Troopa)
-Mario Circuit 2 de SNES (Circuito de Mario 2)
-Coconut Mall de Wii (Centro Cocotero)
-Waluigi Pinball de DS (Pinball Waluigi)
Leaf Cup (Copa Hoja):
-Kalimari Desert de N64 (Desierto Kalimari)
-DK Pass de DS (DK Alpino)
-Daisy Cruiser de GC (Crucero de Daisy)
-Maple Treeway de Wii (Senda del Arce)
Lightning Cup (Copa Centella):
-Koopa Cape de Wii (Colina Koopa)
-Dino Dino Jungle de GC (Jungla Dino Dino)
-Airship Fortress de DS (Fortaleza Aérea)
-Rainbow Road de SNES (Senda Arco Iris
Contenido integro de este artículo, fotografías y videos extraídos íntegramente de la Web: http://www.zonared.com



























