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Mostrando entradas con la etiqueta bikespainclassic. Mostrar todas las entradas

New Call of Juarez game suggested in Ubisoft

Posted by admin on domingo, 27 de noviembre de 2011 , under , , , , |



New Call of Juarez game suggested in Ubisoft




Ubisoft recently sent out an email asking players of Call of Juarez: The Cartel to rate specific parts of the game, and regardless of whether the responses all sum up to "This game is suxorz," it suggests that a sequel is already in the works. The survey asks players which console they own, which Call of Juarez title is their favorite, how they would rate The Cartel's graphics, cut-scenes and "being part of a team but having my own interests come first," among other questions.

Ubisoft then asks which which of the following (eerily specific) aspects players would want to see in a new Call of Juarez title:

•Hunting an outlaw in the rocky mountains

•Defending a ranch attacked by Mexican pistolleros

•Preventing a bank robbery

•Rescuing an innocent man about to be hanged up

•Taking part in a shooting contest

•A gun duel in the empty main street of a town against your worst enemy

•Guarding a fort against a group of outlaws

•Helping a man to escape from the sheriff's office

•Defending a train attacked by Native Americans on horses

•A gunfight in a saloon after a poker game

•Preventing outlaws from pillaging a gold mine

•A fusillade between lawmen and outlaws

Grab your guns and saddle up -- this could be a very bumpy ride.


Call of Juarez 




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Video// Youtube




Article,photographs and video taken entirely from the web http://www.joystiq.com/


Bioware Mythic's Paul Barnett to deliver GDC China 2011 keynote

Posted by admin on lunes, 24 de octubre de 2011 , under , , , |



Bioware Mythic's Paul Barnett to deliver GDC China 2011 keynote



Senior creative director for Warhammer Online to talk about online game development.



FacebookThe upcoming Game Developer's Conference China will be held on 12 to 14 November in the Shanghai Exhibition Center in Shanghai, China. The organisers recently announced that the keynote speaker for the event will be Paul Barnett, senior creative director of Bioware Mythic.




                                          Paul Barnett helped design Warhammer Online: Age of Reckoning.

His keynote will be called "Global Reach and Local Limits – Paul's Personal Truths about Online Game Development" and it will be about how online play has affected game design in terms of geographic proximity and focusing on culture. Barnett's contributions to the game industry include developing Legends of Terris, the largest text-based game in Europe in 1995 and designing Warhammer Online: Age of Reckoning.



Other highlights of GDC China include talks from Canabalt's Adam Saltsman and in-depth looks at iPhone titles Fruit Ninja and Doodle Jump. For more information on the last GDC-organised event, check out GameSpot's coverage on GDC Online.




Contenido integramente de la web : http://www.gamespot.com

Infinity Ward defiende el motor gráfico de Modern Warfare 3

Posted by admin on domingo, 23 de octubre de 2011 , under , , , |



Infinity Ward defiende el motor gráfico de Modern Warfare 3


"He trabajado en montones de engines gráficos a lo largo de mi vida, y este es un Porsche".
 

Call of Duty: Modern Warfare 3


Glen Schofield, ejecutivo de Infinity Ward, ha hablado con el portal ComputerandVideogames sobre los entresijos del desarrollo del esperado Call of Duty: Modern Warfare 3, y han detallado algunos aspectos sobre el polémico motor gráfico.



"Bueno, te diré una cosa. He trabajado en montones de engines gráficos a lo largo de mi vida metiéndoles gráficos, y este es un Porsche", declaró Schofield. "Y lo que quiero decir con ello es que es muy directo, todo es perfectamente limpio. Puedes notar que tiene un trabajo de años detrás, es fácil de mejorar".



"Hemos trabajado con motores en el pasado que eran un absoluto desastre. No podías trabajar en una parte y devolverla atrás sin estropear alguna otra cosa. Los niveles de Modern Warfare 3 son mucho mayores que los antiguos porque son mucho más verticales, tienen mayor tamaño, mayor fidelidad, más texturas y mucho más detalles".



"Si pones Modern Warfare 2 al lado de Modern Warfare 3 verás una enorme diferencia. Echa un vistazo a los modelados de los personajes, a los de las armas, a los reflejos, a las aguas... Hay tanto que hemos añadido que cuando alguien habla de que es un `copia-pega´ directamente no le dirijo la palabra. No sabe nada, es tan sencillo como eso... No tienen ni idea", comentó el ejecutivo.
 
 
Contenido extraido integramente de la web http://www.3djuegos.com