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Mostrando entradas con la etiqueta games news. Mostrar todas las entradas

End of Nations: Nuevas imágenes

Posted by admin on sábado, 31 de diciembre de 2011 , under , , , |



End of Nations: Nuevas imágenes


Hacia tiempo que Trion Worlds no nos ofrecia noticias sobre su esperado juego MMO free-to-play de estrategia en tiempo real. Hoy nos traen unas pocas nuevas capturas en las que veremos algunas de las unidades que podremos controlar durante nuestras partidas, y nos recuerdan que el desarrollo del juego continua viento en popa.




A continuación el anuncio oficial en el que podeis encontrar las características de este titulo.
Trion Worlds, editor y desarrollador líder de videojuegos online, revela hoy nuevas imágenes del su próximo videojuego masivo online de estrategia en tiempo real, End of Nations™. “El hecho se poder ofrecer un videojuego de la calidad Triple A de End of Nations mediante el modelo Free-to-Play es algo que nos diferencia en esta industria”, afirmó Dave Luehmann, Productor Ejecutivo y Vicepresidente de desarrollo de estudios externos en Trion Worlds. “En Trion nos afanamos en innovar en el sector de los videojuegos online, a la vez que nos esforzamos al máximo en entregar la mejor experiencia de juego posible”.

End of Nations está siendo desarrollado por el experimentado equipo de programadores de juegos de estrategia Petroglyph Games, las mentes creativas tras Command & Conquer. Cada jugador de End of Nations tendrá total acceso a este emocionante videojuego de estrategia lleno de acción, incluidas las batallas a escala masiva que permiten participar a más de 50 jugadores, el acceso total a un enorme mundo persistente, y las opciones de personalización para hacer de cada ejército o unidad algo único. Los jugadores pueden jugar en el modo Campaña o Cooperativo, así como en el modo “Conquer the World”, donde se podrán jugar batallas que enfrentarán a 26 contra 26 jugadores reales por el control de este mundo masivo persistente.

Para los jugadores que busquen, aún más contenido, en End of Nations, habrá una Edición Limitada de coleccionista tanto en tiendas, como en formato digital. Los jugadores también podrán escoger pagar una subscripción mensual y recibir un valor añadido para el juego.








Contenido integro de este artículo, fotografías y videos extraídos íntegramente de la Web: http://www.zonammorpg.com/


Video// You tube

Sorcery para PlayStation 3 se estrenará en primavera de 2012

Posted by admin on miércoles, 14 de diciembre de 2011 , under , , , |



 Sorcery para PlayStation 3 se estrenará en primavera de 2012

Podremos ejecutar más de ocho hechizos distintos para luchar contra enemigos y resolver puzles.

Sorcery

ony ha confirmado que el prometedor Sorcery para PlayStation 3, que fue uno de los títulos que se usaron para dar a conocer las características técnicas de PlayStation Move en 2009, se estrenará finalmente en primavera de 2012.

En este título, que hará uso de todo el potencial del sistema de control por movimientos de PS3, encarnaremos a un joven aprendiz de mago que tendrá que enfrentarse a un gran número de criaturas mágicas a golpe de varita mientras resuelve por el camino una importante variedad de puzles y elabora pociones de todo tipo gracias a un prometedor sistema de alquimia.

Sorcery contará con un sistema de combos que nos permitirá encadenar distintos tipos de hechizos para potenciar sus efectos destructivos. Además, nuestro mago podrá mejorar sus habilidades aprendiendo nuevos hechizos, recogiendo objetos mágicos y dando con ingredientes que le permitan potenciar sus pociones.

Sony ha confirmado que habrá cinco grandes zonas de juego con enemigos y puzles únicos para cada uno de estos reinos.







Contenido integro de este artículo, fotografías y videos extraídos íntegramente de la Web: http://www.3djuegos.com/


Videos// Youtube
Images:// Google

Worst Game Trailers Of All Time: The Top 10

Posted by admin on lunes, 12 de diciembre de 2011 , under , , |



Worst Game Trailers Of All Time: The Top 10

Worst game trailers of all time? To watch here, now? Yes, it’s a good half hour of pure, awful joy…



 
10. Lucent Heart Dating

Lucent Heart Dating MMORPG Trailer [Preview] 


Worst game trailer? What is it? What does it mean? Truth be told, we don’t know. All we can be certain of is that the louder you turn up the music, the better – ahem! – we mean the worse (of course we mean worse) this becomes. Belt it out and dance along. In fact… don’t.




9. Ribbit King Plus – Frolf Dance

Ribbit King Plus – Frolf Dance  Frolf Dance
Worst game trailer? Well, can you do the Frolf Dance exactly as you see it on screen? Does anyone care? No, in both instances. This trailer is truly awful, but it is from one of the best games of all time, and by that we mean worst games of all time. Which means best.

Worst game trailer? Well, can you do the Frolf Dance exactly as you see it on screen? Does anyone care? No, in both instances. This trailer is truly awful, but it is from one of the best games of all time, and by that we mean worst games of all time. Which means best.


8. Final Fantasy XIII – My Hands (Leona Lewis)

Machinima Game Trailer...: Final Fantasy XIII International X10 Trailer [HD] 


Worst game trailer? Okay, look, Final Fantasy XIII wasn’t a bad game. In fact, we’d even go as far as to say that we loved it. But this isn’t about bad games, this is about bad trailers, and this saccharine anti-masterpiece makes us so sick, each time we watch it we puke our own skulls right out of our heads.


7. Operation Darkness

Operation:Darkness Trailer


Worst game trailer? We’re watching an anime character reminiscing the horrors of World War II. What a tragically perfect, beautiful and thought-provoking way to honour those who died in the conflict. But wait! We can throw fireballs and… some of these Nazis are werewolves, while others just have incomprehensibly enormous jugs. Man, those history book had it so wrong.


6. Call Of Duty: Modern Warfare 3 (Debut trailer)

Call of Duty: Modern Warfare 3 Reveal Trailer
Play MW3 MP first, compete in the $1 Million tournament sponsored by Xbox 360, incredible live events, Sept. 2nd & 3rd in LA.
For more info click here: http://www.callofduty.com/xp




Worst game trailer? Controversial? To some, but no good list passes up on an opportunity to rip into the world’s biggest franchise. Why should it? It’s a big boy. It can take it. What we specifically hate about this trailer is the laziness. It seems all you have to do is stick a horn sound over something – one that rhythmically goes bleeeeeugh! – and then cut between bleeeeeugh! lots of shit blowing up bleeeeeugh! and people abseiling down the bleeeeeugh! side of a bleeeeeugh!


5. F.E.A.R. 3 (Point Man)

F.E.A.R. 3 Trailer - Point Man



Worst game trailer? You’re a brave developer/publisher if you ditch both your game engine and your company’s talent for CG in favour of live action. You no longer stand shoulder to shoulder with other CG game trailers, but face to pubic hair with the Hollywood film industry. Is your trailer as accomplished as that of the latest Bourne movie? If you only have the budget for a Jesus impersonator to run around a building site with a rubber gun, it was probably best to stick with the CG.


4. Champion Jockey G1 Jockey and Gallop Racer

New: Champion Jockey G1 Jockey and Gallop Racer trailer - PS3 X360 Wii 
Champion Jockey uses the motion control functionality of the Kinect, PlayStation Move and Wii Remote to simulate the jockey experience with a high degree of accuracy and gameplay potential. Players will learn how to use the horse's reins and whip as well shifting their body-weight to ride their thorough-bred to victory. In addition to controlling their horse, players must understand its unique rhythm, potential, stamina and preferred racing style to truly master the game



Worst game trailer? When his wife saw this, she left him; this is the exact same face he wore during you know what, and she suddenly realised that he wasn’t actually enjoying himself as she’d always thought. He was just pretending. This right here sums up beautifully why we think motion control is a big, fat waste of time.


3. Halo 4 (Debut Trailer)

Halo 4 E3 2011 Debut Trailer [HD]
Halo 4 E3 2011 Debut Trailer [HD]
Developer: 343 Industries
Release: TBA
Genre: FPS
Platform: X360




Worst game trailer? What? What’s this? An Xbox 360-only magazine moaning about the Halo 4 trailer? Damn right. This is the epitome of awful. When you first hit play, you’re thinking, ‘Hey, there’s 1:41 of this, must be good,” then there’s 11 seconds of age gate warnings, followed by another 39 seconds or so of an orange blobby thing that has nothing to do with anything.

Master Chief’s ship is on fire, so he rocket-pack’s his way to the blown-open part at the front. Then, seeing that whatever blew his ship’s nose off is clearly nowhere to be seen, he does what? That’s right; he readies his pistol. Of course. What else would you do when standing in space? But, by far the worst thing about this trailer for us is that people actually got excited about it. About what? No… really. About what? Nothing happened. If you believe something did happen in this trailer do let us know in the comments below, but to be honest, we’re convinced it’s a figment of everyone’s imagination.


2. Duke Nukem Trilogy

Official Duke Nukem: Critical Mass Trailer!!!



Worst game trailer? Now, a lot of people think this trailer is a joke. A tongue-in-cheek masterpiece designed to make the knowing, noddin, intelligencia engage in a masterful round of onanism. Aren’t we clever, because we get it? We get the irony and look at all those fools out there who think this is awful. It’s genius!


Bzzzt! Wrong. This trailer was made to play on loop in the Duke Nukem booth at E3 2008. It has no irony. It may be funny because, hey, it’s bad, but tongues were very far from cheeks when this was made. Glad we have that one cleared up.

1. Wolf Quest

Wolf Quest
Teach your kids how to be a wolf with this MMO designed to educate children what it's like to be part of a pack.


Worst game trailer? I smell Elk! Clearly, this is one of the worst games ever made. Sure, it looks like a fairly stupid simulation of wolf life, but dig beneath that stupid veneer and you’ll find a whole new level of stupid, untouched by the hands of those not stupid enough to appreciate it. And it’s boring. There’s literally not one activity here that looks the remotest bit fun, and if you look very carefully, you can see the subtle looks on the faces of the not-very-good child actors they’ve roped in to pretend to enjoy it; they’re holding back a geyser of vomit.



Got kids? Then check out our guide to the best Kinect kids games for this Christmas.

Looking for a gift for a gamer this Christmas? Check out our gifts for gamers guide.

If you liked this article, there’s plenty more where that came from. You can download the latest issue of 360 Magazine (also available in all good newsagents) through iTunes to your iPad or iPhone for just £1.99 per issue. Bargain! Or go here for the United States iTunes store version.







Article,photographs and video taken entirely from the web 360 MAGAZINE
Videos// Youtube 
Images: Google

Star Wars: The Old Republic Early Access Starts December 13th

Posted by admin on viernes, 9 de diciembre de 2011 , under , |



Star Wars: The Old Republic Early Access Starts December 13th

Those of you who have been patiently waiting for Star Wars: The Old Republic, here’s some good news. It looks like the game will have its early access date start sooner than expected.











Video// Youtube




Article,photographs and video taken entirely from the web http://technabob.com/blog

Big List of Game Release Dates

Posted by admin on , under , , |



Big List of Game Release Dates


Check out our up-to-date list of game releases through 2013.



 
We've been busy gathering info on upcoming release dates spanning all the way to 2013 on a selective group of huge games.

This is a living document, so keep this list bookmarked as we update it with more details and more specific time frames.

2011

December 2011

•12/20 – Star Wars: The Old Republic (PC)


 
2012

January 2012

•01/24 – Silent Hill HD Collection (360, PS3)

•01/31 – Final Fantasy XIII-2 (360, PS3)

•01/31 – NeverDead (360, PS3)

•01/31 – Soul Calibur V (360, PS3)

•TBA January – Anarchy Reigns (360, PS3)

February 2012


 
•02/07 – The Darkness II (PS3, 360, PC)

•02/07 – Fallout: New Vegas (Ultimate Edition) (360, PS3)

•02/07 – Inversion (360, PS3)

•02/07 – Kingdoms of Amalur: Reckoning (360, PS3, PC)

•02/07 – Resident Evil Revelations (3DS)

•02/07 – Naruto Shippuden: Ultimate Ninja Storm Generations (360, PS3)

•02/14 – Binary Domain (PS3, 360)

•02/14 – SSX (360, PS3)

•02/14 – Tales of the Abyss (3DS)

•02/14 – Twisted Metal (PS3)

•02/14 – UFC Undisputed 3 (360, PS3)

•02/21 – Crush 3D (3DS)

•02/21 – Syndicate (360, PS3, PC)

•02/22 – F1 2011 (Vita)

•02/22 – Gravity Rush (Vita)

•02/22 – Hustle Kings Vita (Vita)

•02/22 – Little Deviants (Vita)

•02/22 – ModNation Racers: Road Trip (Vita)

•02/22 – MotorStorm RC (Vita)

•02/22 – Putty Squad (Vita)

•02/22 – Reality Fighters (Vita)

•02/22 – Ridge Racer Vita (Vita)

•02/22 – Shinobido 2: Revenge of Zen (Vita)

•02/22 – Super Stardust Delta (Vita)

•02/22 – Touch My Katamari (Vita)

•02/22 – Uncharted: Golden Abyss (Vita)

•02/22 – WipEout 2048 (Vita)

March 2012

•03/06 – Ghost Recon: Future Soldier (360, PS3, PC, DS)

•03/06 – Mass Effect 3 (360, PS3, PC)

•03/06 – Ridge Racer Unbounded (360, PS3, PC)

•03/06 – Street Fighter x Tekken (360, PS3)

•03/20 – Resident Evil: Operation Raccoon City (360, PS3, PC)

•TBA March – Max Payne 3 (360, PS3, PC)

•TBA March – Silent Hill: Downpour (360, PS3)

April 2012

•04/24 – Prototype 2 (360, PS3, PC)

June 2012

•TBA June – Darksiders II (360, PS3, PC)*

TBA 2012

•Q1 2012 – Kid Icarus: Uprising (3DS)

•Q1 2012 – Ninja Gaiden III (360, PS3)*

•Q1 2012 – The Witcher 2 (360)

•Q2 2012 – Aliens: Colonial Marines (360, PS3, PC, DS)*

•Spring 2012 – Tera (PC)

•Fall 2012 – BioShock Infinite (360, PS3, PC)

•Fall 2012 – Halo 4 (360)

•Fall 2012 – Tomb Raider (360, PS3, PC)

•*TBA 2012 – Aliens: Colonial Marines (Wii U)

•TBA 2012 – Animal Crossing 3DS (3DS)

•TBA 2012 – Armored Core V (360, PS3)

•TBA 2012 – Army Corps of Hell (Vita)

•TBA 2012 – Assassin's Creed Vita (Vita)

•TBA 2012 – Assassin's Creed 2012 (360, PS3, PC)

•TBA 2012 – Asura's Wrath (360, PS3)

•*TBA 2012 – Batman: Arkham City (Wii U)

•TBA 2012 – Bioshock Vita (Vita)

•TBA 2012 – BlazBlue: Continuum Shift II Plus (Vita)

•TBA 2012 – Borderlands 2 (360, PS3, PC)

•TBA 2012 – Brothers in Arms: Furious 4 (360, PS3, PC)

•TBA 2012 – Call of Duty Vita (Vita)

•TBA 2012 – Counter-Strike: Global Offensive (360, PS3, PC)

•*TBA 2012 – Darksiders II (Wii U)

•TBA 2012 – Diablo III (PC)

•TBA 2012 – Disgaea 3 Returns (Vita)

•TBA 2012 – Dishonored (360, PS3, PC)

•TBA 2012 – Doom 4 (360, PS3, PC)

•TBA 2012 – Dragon's Dogma (360, PS3)

•TBA 2012 – Dungeon Defenders (Vita)

•TBA 2012 – Dust 514 (Vita)

•TBA 2012 – Dynasty Warriors Next (Vita)

•TBA 2012 – Escape Plan (Vita)

•TBA 2012 – Far Cry 3 (360, PS3, PC)

•TBA 2012 – FIFA Vita (Vita)

•TBA 2012 – Final Fantasy Versus XIII (PS3)

•TBA 2012 – Final Fantasy X (Vita)

•TBA 2012 – Grand Theft Auto V (360, PS3, PC)

•TBA 2012 – Guild Wars 2 (PC)

•TBA 2012 – Hitman: Absolution (360, PS3, PC)

•TBA 2012 – Hot Shots Golf 6 (Vita)

•TBA 2012 – Kinect Star Wars (360)

•TBA 2012 – Kingdom Hearts 3D: Dream Drop Distance (3DS)

•TBA 2012 – The Last Guardian (PS3)

•TBA 2012 – LEGO City Stories (3DS, Wii U)

•TBA 2012 – LEGO Harry Potter Years 5-7 (Vita)

•TBA 2012 – LittleBigPlanet Vita (Vita)

•TBA 2012 – Lord of Apocalypse (Vita)

•TBA 2012 – Luigi's Mansion 2 (3DS)

•TBA 2012 – Lumines: Electronic Symphony (Vita)

•TBA 2012 – Metal Gear Solid HD Collection (Vita)

•TBA 2012 – Metal Gear Solid: Rising (360, PS3, PC)

•TBA 2012 – Metal Gear Solid Snake Eater 3D (3DS)

•TBA 2012 – Metro: Last Light (360, PS3, PC, Wii U)

•TBA 2012 – Michael Jackson: The Experience HD (Vita)

•TBA 2012 – Minecraft (360)

•*TBA 2012 – Ninja Gaiden III (Wii U)

•TBA 2012 – Ninja Gaiden Sigma (Vita)

•TBA 2012 – Oddworld: Munch's Oddysee HD (Vita)

•TBA 2012 – Oddworld: Stranger's Wrath HD (Vita)

•TBA 2012 – Paper Mario 3DS (3DS)

•TBA 2012 – Pikmin 3 (Wii U)

•TBA 2012 – Prey 2 (360, PS3, PC)

•TBA 2012 – Ragnarok Odyssey (Vita)

•TBA 2012 – Rayman Origins (Vita)

•TBA 2012 – Resistance: Burning Skies (Vita)

•TBA 2012 – Ruin (Vita)

•TBA 2012 – Serious Sam 3: BFE (360, PS3)

•TBA 2012 – Silent Hill: Book of Memories (Vita)

•TBA 2012 – Sly Cooper: Thieves in Time (PS3)

•TBA 2012 – Sniper Elite V2 (360, PS3, PC)

•TBA 2012 – Sound Shapes (Vita)

•TBA 2012 – Spec Ops: The Line (360, PS3, PC)

•TBA 2012 – Star Trek: The Game (360, PS3, PC)

•TBA 2012 – StarCraft II: Heart of the Swarm (PC)

•TBA 2012 – Starhawk (PS3)

•TBA 2012 – Street Fighter x Tekken (Vita)

•TBA 2012 – Super Monkey Ball Vita (Vita)

•TBA 2012 – Tales of Graces F (PS3)

•TBA 2012 – Tales of Innocence R (Vita)

•TBA 2012 – Tekken Wii U (Wii U)

•TBA 2012 – Transformers: War for Cybertron 2 (360, PS3, PC, Wii, 3DS)

•TBA 2012 – Ultimate Marvel Vs Capcom 3 (Vita)

•TBA 2012 – Unit 13 (Vita)

•TBA 2012 – Virtua Tennis 4 (Vita)

•TBA 2012 – XCOM (360, PS3, PC)

•TBA 2012 – Zone of the Enders HD Collection (Vita)

2013

TBA 2013

•TBA 2013 – Devil's Third (360, PS3)

•TBA 2013 – Guillermo Del Toro's InSane (360, PS3, PC)

•TBA 2013 – Super Smash Bros. Next (Wii U, 3DS)

•TBA 2013 – Tom Clancy's Rainbow 6: Patriots (360, PS3, PC)

* = Wii U release also announced, not dated (See TBA 2012)

Which games are you most looking forward to? Any games we missed that are on your radar?









Article,photographs and video taken entirely from the web http://uk.games.ign.com/

Pixar Kinect game hits March 20

Posted by admin on , under , , |



  Pixar Kinect game hits March 20



Kinect Rush: A Disney-Pixar Adventure to feature cast of Toy Story, 
The Incredibles, Cars, Up, and Ratatouille.

Disney-Pixar today announced that Kinect Rush: A Disney-Pixar Adventure will hit shelves on March 20 for $50. Outside of a release date and price, there is little new information to go on.

A Disney-Pixar Adventure in Marketing.

As detailed in October, Kinect Rush: A Disney-Pixar Adventure is set to team players with popular Pixar characters to solve time-based challenges. Characters from animated films such as The Incredibles, Ratatouille, Up!, Cars, and Toy Story will all be present.

Kinect has quickly become Microsoft's home for family-friendly titles. Kinect Rush: A Disney-Pixar Adventure follows other recent releases in the space, including Sesame Street: Once Upon a Monster and Kinect: Disneyland Adventures.



 Article,photographs and video taken entirely from the web http://www.gamespot.com

The Legend of Zelda: Skyward Sword : Review

Posted by admin on jueves, 8 de diciembre de 2011 , under , , |



Review: The Legend of Zelda: Skyward Sword


If the Wii had launched with The Legend of Zelda: Skyward Sword, everything would have been different.
Instead, the console launched with The Legend of Zelda: Twilight Princess, a game that sent all the wrong messages to third parties on how to create a successful Wii game. Twilight Princess sometimes utilized the Wii Remote in cool ways (like pointer aiming) but also tacked on motion control in unnecessary ways (like sword swinging), giving the illusion of added functionality while adding little to the gameplay. The game looked great by GameCube-era standards but did nothing to exploit the increased power of the Wii and/or work around the console's technical limitations by going with a less realism-focused art style.

Despite all this, the game was a huge hit, signaling to third parties that the cheapest, most effective way to make a successful Wii game was to make and/or port a standard PS2/Xbox/GameCube-era title and tack on some motion controls. Of course, we all know that strategy didn't really work for third parties. After the initial honeymoon period, Wii owners expected more than that.
They wanted something like Skyward Sword.



The Legend of Zelda: Skyward Sword (Wii)
Developer: NintendoPublisher: NintendoReleased: November 20, 2011MSRP: $49.99

Skyward Sword feels like the perfect celebration of the Zelda series' 25-year history. From the packed-in CD containing the best music from the franchise performed by a full orchestra, to the option to purchase the game with a golden Wii Remote Plus, the whole package feels more like an event than any other Nintendo release in recent memory. It would be a shame if the game weren't able to match the quality of its optional pack-ins (I'm looking at you, Epic Mickey). Thankfully, Skyward Sword delivers.

It features more new ideas and changes than the series has seen since Majora's Mask while simultaneously working to include and refine all of the best ideas from the past 3D Zelda titles. In Skyward Sword, you will go back in time, sail across a vast and daunting sea, travel to an otherworldly dimension, and in the process, become emotionally connected to a small, strange community filled with amazing, unforgettable characters. You'll also skydive off your porch without a parachute, ride bird-back into battle against a giant shark monster made of black mist and hatred, be sexually harassed by a bad-ass dude in white lipstick, commune with robots, hit a cat in the face, play a harp for butterflies, get your face hugged by the Zelda equivalent of a face hugger, and use your remote-controlled flying beetle to launch death from above upon herds of giant electric desert crustaceans.



The game's storyline also feels like a refined evolution of the traditional series narrative. Like most Zelda titles, Skyward Sword is a coming-of-age story, but this time, it starts off from the perspective of a teenager. The game is about Link and Zelda both coming into adulthood, going out into the world, leaving the sheltered past of childhood behind, and discovering themselves and each other. It just so happens that in this scenario, that "sheltered past" is quite literally the equivalent of a magical bomb shelter. Before waging war against invading demons, the Goddess of the Zelda world created a small village in the sky, inhabited by the chosen few in order to keep them safe from the coming battle.

Skyward Sword tells the tale of Zelda and Link leaving that behind for the first time and, in doing so, setting the entire Legend of Zelda timeline into motion.
Along the way, they encounter plenty of people, with concepts of sexuality and gender always bubbling right below the surface. First up is that guy I mentioned previously -- the sexually threatening, emotionally disturbed villain Ghirahim, who seems to represent the idea of unhinged, wholesale abuse of power. Then there is Impa, his female counterpart/nemesis, who similarly blends male and female gender archetypes together while exemplifying the greater virtues commonly associated with both sexes. Largely through dealing with these two characters, Link and Zelda learn what it means to be a man and a woman (respectively).



It feels so good to see the heroes and villains of a Zelda game have so much symbolic weight again. As much as I love Ganon, beyond his mildly interesting childhood, he's basically a one-note tune. I can't even remember what the villains of the GBA and DS titles were motivated by. Twilight Princess's Zant and Midna were interesting experiments in atypical characterizations, but with Skyward Sword, the series is back to giving us a cast of characters that completely defies expectation.

Great ideas are important and all, but they won't mean a lot without excellent craftsmanship to back them up. Skyward Sword doesn't disappoint on this front. The art direction, music, pacing, and sound design are all fantastic. The game has a Wind Waker-style cel-shaded look, but instead of showing influence from children's manga and Warner Bros. cartoons, the game appears to take its visual inspiration from Studio Ghibli and Lilo and Stitch-era Disney films, all while retaining the signature Zelda style. That visual style, combined with extremely expressive animation, music (often performed by a full orchestra), and sound design, results in a game that can take the smallest moments and make them feel like a symphony.




Early on in the game, there is a moment when Zelda looks at Link and everything comes together so perfectly that I literally did not press the button to move the scene along for a full 30 seconds. I didn't want the moment to end. The look on Zelda's face, the way her eyes animated, the music, her body language -- it was all so beautiful. Though she barely says a word, you can tell from all the other elements coming together that Zelda wants Link; she loves him like a brother but wants him and their relationship to be more, though she's just not sure if he'll ever make that happen. In the hands of other developers, that one moment would have been instantly forgettable, just another bit of dialogue in a typical videogame cutscene. In the hands of the Skyward Sword team, it's a moment that I'm still talking about now, even after experiencing the hundreds of other similarly striking sequences that the game has to offer.

For me, the really great thing about Skyward Sword's presentation is that it takes things to such a fantastic, artistically beautiful level without ever sacrificing its videogame-ness. Other than some frightfully beautiful singing, the game features no voice acting, and it's only better for it. Beyond that, videogame logic is still mixed into the experience at all times. Wandering around the woods and see a tree stump? Have a seat on it and you'll get all your health back in a flash. Meet a monster in the basement? Don't be afraid, he's a good dude. In fact, he just wants to be human! If you collect enough gratitude energy from the people in your town (in the form of little glowing energy blobs that look exactly like the Star Bits from Super Mario Galaxy), you just might help him become a person. The game is packed with little moments like that which say loud and clear that Skyward Sword is a videogame and proud of it.



Skyward Sword is also not afraid to take risks. Probably the biggest risk it takes is the implementation of mandatory MotionPlus controls. That's right: nearly all the action here is motion-controlled. This results in a game where all the combat feels much more real. Although it's initially more difficult, it is ultimately all the more rewarding and exciting for it. In past 3D Zelda games, it became easy to just Z-target to guard, wait for an opening, and then jam the attack button in order to win. That won't work in Skyward Sword. You must direct your strikes with intent and precision if you want to win most battles, though the game does a good job of slowly teaching you exactly how to go about this.

Remember Ghirahim, that sexually charged villain I mentioned earlier? He will not let you proceed very far until you learn how to aim your strikes. In fact, he'll yank your sword right out of your hands and throw it at your head if you just flail wildly at him, as if to say "your days of button-mashing your way through the Zelda series are officially over."

From there, the game continues to throw tougher and more cleverly defended enemies at you, forcing you to fight smarter. The Bokoblins armed with taser swords immediately come to mind. Ignore how they're guarding, and you're sure to clash swords with them, which will lead to your taking a shock, losing some health, and leaving yourself vulnerable. Add to that the fact that your shield can only take a limited amount of hits now, and you have a Zelda game that forces you to take every battle seriously. That may sound like a lot of work, but once you get good at the game, both in terms of dexterity and strategy, it feels more satisfying than any other title in the series (and just about any other swordplay-focused game, for that matter).



Speaking of broken shields and the need for strategy, Skyward Sword's flow often feels more like Monster Hunter Tri than Ocarina of Time. You'll constantly be heading back to town to buy new shields and supplies while crafting new items and bolstering your equipment with ingredients and goods found in the wild. These hunter/gatherer gameplay elements definitely feel inspired by Monster Hunter, but thankfully, the monotony that sometimes plagues that series isn't present here.

Part of that is because each area in the game is like a virtual jungle gym, with plenty for this new, very active Link to do. Like in Majora's Mask, there aren't a ton of different areas, but they are all huge, with plenty to do, and new options, environments, and dungeons are always opening up. As in the better Metroid games, returning to previously explored areas of Skyward Sword with new weapons and abilities will yield the potential for new lands to explore, puzzles to solve, items to collect, and challenges to overcome



That's true of just about any Zelda game, but what makes Skyward Sword special is how fast-paced and streamlined it is. Even during those moments when I was just messing around, catching bugs, doing favors for NPCs, and exploring the game's world, I still felt like I was getting more done per minute than I ever had in past 3D Zelda games. Part of that comes from the game's run button, which is managed by an energy gauge (which is also tied to wall climbing, rolling, climbing up ladders, etc.). The ability to speed up your movement and perform more acrobatic maneuvers makes the game faster and more exciting while giving your mind a constant task of resource management to keep it occupied. The real-time inventory, which is fast and easy to navigate, is also a big plus. There are also the new gameplay elements of Dowsing (which helps you track down specific people, places, or things) and an on-map marker system, both of which do a lot to help you navigate your surroundings while never making it too easy to get to your next destination.

Then there is the game's "overworld," the illustrious Skyloft and its surrounding sky islands. This generally safe and benign area gives us what most fans wanted from Wind Waker's ocean -- an alternate form of transportation that's a joy to operate while delivering a sense total of freedom and plenty of little things to do if you feel like it. Yet it remains compact and focused enough that you'll never feel like you're stuck or slowed down. The game's signature instrument, the Goddess Harp, offers a similar experience. It's easy to learn and difficult to completely master, yet never a chore to play. You can even keep playing it while you're walking around. Better yet, the music you play will fit seamlessly into the game's score. That's just another testament to Nintendo's unified goal of making Skyward Sword the most slick, smart, fast-paced 3D Zelda yet.


Last but not least, there is the amazing finale and post-game content to behold. Nintendo has that information embargoed until November 20th, but if I have my druthers, I'll be back to update this review with information on these amazing new features then. Suffice it to say, they both left a strong impression on me.

For my tastes, Skyward Sword is a near-perfect experience. That said, I can still recognize why others may have problems with the game. Some will hate the motion controls, not because they are poorly implemented, but because... they just hate motion controls. I've let quite a few of my motion control-hating friends come over and check out the game, and while most of them came to really enjoy how the game played, almost all of them were put off by the initial experience of working with the game's 1:1 sword controls, stating that the game was too hard or that they needed to be aware of their own body while playing.

Simply put, a lot of people want videogames to free them of the shackles of their own lack of coordination, to make it so all you have to do is hit the buttons at the right time to win. Though the game rarely requires you to do more than flick your wrist up, down, left, or right, it's still more physically demanding than a solely button-based game. That may be more than some players are willing to deal with in this highly competitive market.




For that reason alone, Nintendo should have allowed for Classic Controller support. It wouldn't have been as fun for me to play the game that way, but for others, I'm sure it would have been preferable, at least during the initial stages of adjusting to all the other new aspect to the game. For similar reasons, the game probably should have had optional voice acting. I wouldn't have utilized it, but I know a lot of people who won't tolerate "reading" the story of a videogame anymore, even if it's a perfect fit for the non-realistic tone and modern fairytale style. Beyond that, some of the few bosses felt a little too easy, though they were usually followed up by a challenge that more than made up for their lack of grit. There was also a fetch quest towards the end that wasn't quite as fun as it should have been. Other than all that, the game is pretty much perfect.

The Legend of Zelda: Skyward Sword is my new favorite 3D Zelda title, beating out Majora's Mask and Wind Waker by a substantial margin. It would be hard to go back to any of those games now. All of the gameplay innovations, emotionally involving moments, beautiful little details, and purely blissful experiences in this game have me completely and utterly spoiled. It's a very different Zelda game, one that will undoubtedly turn off some and absolutely enthrall others, but that's part of what Zelda does best, right? Fans of the series are still debating which game in the series is the best, and the arrival of Skyward Sword won't change that. Either way, there is no arguing that Skyward Sword is one of the most painstakingly crafted, lovingly developed titles in Nintendo's long, illustrious history. If you like videogames at all, you'd be goofy to not give it a try.






Final Verdict:
9.5
Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.








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Article,photographs and video taken entirely from the web http://www.destructoid.com/


Next Gen: 5 Ways It’s Going To Rip You Off

Posted by admin on martes, 6 de diciembre de 2011 , under , , |



Next Gen: 5 Ways It’s Going To Rip You Off



The Mouthby TheMouth


Next gen is coming… soon. Are you rich enough?

Next Gen: 5 Ways

We all know the next generation of consoles will be arriving. ‘When’ appears to be the major debate, but what concerns us most is a question of a different kind altogether. What we want to know is ‘how much is it going to cost us?’

We’re not talking the price of the console, nor the doubtlessly ludicrous pricing of its first round of titles. No, we’re talking about the ways in which Microsoft and Sony are likely to go about doing a Sam Fisher on your cash – a stealth-kill to your anxious wallet.

These guys are very concerned with the cost of the Next Generation
No Backwards Compatibility

Both Microsoft and Sony have wheeled out all sorts of excuses as to why full backwards compatibility wasn’t available on either console this generation. ‘People don’t want it/need it’ they said. ‘We can reduce production costs if we take it out’ they said. ‘Lots of games work for the last generation, just not the ones you want to play’ they said.

The truth of the matter is that backwards compatibility was cut down in its prime so they could monetise all that content and sell it back to you once your disc copies had turned to dust. Probably. It’s for that reason that those expecting backwards compatibility may be in for a rude awakening.


This is the next generation of something. We haven't got a bastard clue what. Speak-'n-Spell?
Offline Passes



With the way things are going, there’s no doubt that the industry as a whole is united in its attempts to stamp out the second-hand market. Taking away our multiplayer on traded games is just the start. The logical progression is discs, or whatever media format next gen will arrive with, will come with unique signatures imprinted onto them.

Once ‘paired’ with your console, they will not be useable anywhere outside your profile. The technology for this already exists. The platform holders are unlikely to change the rules mid-gen, but with new machines on the market, they’re in a position to make it so right from the off.

All Side-Quests Are DLC

Let’s face it, a lot of people just buzz along to the end of a game without stopping to take in the view, let alone indulge themselves of a game’s many other distractions. If this is you prepare to not be ripped off. Games for you will be cheaper; you’ll pay twenty bucks for your side-quest-free campaign experience. Those who like to explore, complete and indulge in a game’s many distractions, however, look out. Moneys are likely going to be incrementally charged you for everything. You’ll probably have to pay money for an in-game NPC to give you directions.

Sports games are going to charge you for a new ball when you lose it or kick it out of bounds. Driving games are going to charge you real money for new tyres. Think about it; we’re really not very far off this model now and we’re all sitting idly by while we slowly boil like the proverbial frog in the pan.
£500/$700 Minimum

With truly epic graphics technology on the cards (nVidia’s Project Denver the current conjecture of choice), PS4 and Xbox 720 are going to cost you an absolute fortune, but then, you knew that, right? What’s money compared to realistic skin on an NPC’s knee?


This is how next-gen looked, last gen
Cloud Space

All your saves and other data will be stored on the cloud. With a mind for fairness, the amount of space you occupy on said cloud will be subject to tiered pricing. Oddly, this means that those who play the most (the most loyal) will be charged more.

Note: This article may or may not have been entirely made up because the author liked the title. Thanks for your time.




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Article,photographs and video taken entirely from the web 360 magazine


South Park RPG coming from THQ, Obsidian

Posted by admin on , under , , |



South Park RPG coming from THQ, Obsidian

Game Informer outs new Xbox 360 and PS3 title



South Park RPG

The January edition of Game Informer will feature the first details on a new South Park RPG being developed by Obsidian and published by THQ.

Series creators Trey Parker and Matt Stone are penning the script, performing the dialogue and overseeing development of South Park: The Game, according to the mag.
"Unlike the cash-in Acclaim titles from over a decade ago, this ambitious project is a full-scale RPG for the Xbox 360 and PlayStation 3," it says.

"As the new kid in South Park, it'll be up to you to make friends and defend the town from a wide range of threats."




The January issue of Game Informer, which features an interview with Parker and Stone, will be arriving with subscribers throughout the next week.






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Article,photographs and video taken entirely from the web http://www.computerandvideogames.com/


Habrá Remake de 'Starship Troopers' o 'Invasión'

Posted by admin on lunes, 5 de diciembre de 2011 , under , , |




Habrá Remake de 'Starship Troopers' o 'Invasión'





OTRA REMAKE A LA VISTA.


Según Vulture, Neal Moritz, productor de la nueva versión de El Vengador del Futuro (Total Recall) estaría detrás de la remake de otra película de Paul Verhoeven (Robocop; Total Recall; Bajos Instinctos): Starship Troopers, el film de ciencia ficción de 1997 basado libremente en la novela de Robert A. Heinlein.



La cinta de los ’90, que dio lugar a dos secuelas (en USA la última se estrenó solamente en DVD), fue protagonizada por Casper Van Dien, Dina Meyer, Michael Ironside, Jake Busey, Neil Patrick Harris, y Denise Richards, y encontraba a la Tierra en guerra contra una raza de gigantes insectos alienígenas. 

Ashley Edward Miller y Zack Stentz, guionístas de Thor y X-Men Primera Generación (X-Men First Class) se habrían acoplado al ‘proyecto remake’ de Moritz para comenzar a desarrollar el primer borrador. Miller y Stentz también vienen de colabor juntos en series para televisión como Fringe y Terminator: The Sarah Connor Chronicles.


La historia se centraba en un futuro distante, en dnde los jóvenes estudiantes humanos eran arengados a convertirse en ciudadanos alistándose en el ejército. Uno de ellos es Johnny Rico, que se alista en un primer momento para seguir a su novia del instituto, pero que participará en la cruenta guerra contra los insectos alienígenas del planeta Klendathu, tras la muerte de sus padres a causa de un meteoro lanzado por los insectos contra su ciudad natal 
  La película fue estrenada simultáneamente con la novela gráfica, que contaba los acontecimientos de la película. Existía también una serie adicional basada en el universo Verhoeven, aunque no directamente relacionado con la película.




Contenido integro de este artículo, fotografías y videos extraídos íntegramente de la Web: http://www.taringa.net

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