Gears Of War 3 Review

jueves, 27 de octubre de 2011 , Posted by admin at 22:57

Gears Of War 3 Review

Like a lot of gamers, there are a few games I just glaze over through-out the year. I check out reviews and look at videos and simply brush them off. Epic’s first two installments in the Gears Of War franchise were much like this. I did play Gears of War 2 but, it just didn’t get to me. Gears of War 3, the final chapter in the story, may be the title to make me give the other two another fair try.

If you are anything like me, you see Gears as a fun shooter that allows to cut your enemies into pieces with your trusty Lancer Assault Rifle. There is nothing more, nothing less. In the past, the stories had always been greatly overshadowed by the game play. Of course that’s not a bad thing but, if you want me to remember and enjoy a game beyond a one sitting marathon, I have feel or at least care about the story. Gears of War 3 was the first in the series to have a story stick with me.


First off, I love the fact that Epic decided to place a “Previously in Gears…” video into the game. For those of us who, unfortunately, didn’t pay much attention (mostly due to us running around chainsawing every Locust in ear shot) we get a short update on the story so that we can start and not be completely lost. This feature alone made it apparent that Epic was a bit more serious about things this time around.

Aside from that new feature, the story in Gears 3 was…for lack of better word, freaking amazing. Everything in this installment takes place two years after the events of the second game and indeed bring an end to this war going between Locust, Humans, and the now apparent Lambent.

We find out early in the story that Marcus’, our intimidating protagonist, father is alive. Not much is immediately given away but, give or take some details, we have to go find him.

On this journey, we are reunited with some old friends from previous Gears as well as some new playable ones who fit in well enough for the conversation to constantly keep you laughing and interested. With that being said, I’m pretty sure I will be quoting various characters for the next two weeks.

“The Cole Train runs on Whole Grain, baby! Whoo!”

The campaign in Gears 3 can vary as far as time depending on whether you do co-op or not. Alone, it took me about 9 hours (mostly from scouring levels and collecting things) but with other people, we shot through the story in about 6-7 hours. It may seem a bit short but, so much is packed into that small amount of time, it feels much longer.

So, all in all, you will laugh, you will cry, you will blow up everything just because you can and you have the firepower.
Gameplay is where this game really came out. As always, that’s to be expected, but everything was balanced almost perfectly this time around. Everything works a bit smoother and, despite a few hiccups here and there, any issues were fixed this time around. So you know what that means? No more awkward cover, misdirected sprinting routes, and mistaken deaths from “trying to be the hero” and game denying you the satisfaction.
One thing that is very apparent during gameplay is the extensive palette of color in this game. Gears has always been a dark game that was very monochromatic aside from the blood and coloring in the morbid scenery. Gears 3 however seems to have taken place on some other planet that actually uses color aside from the dismembering of people. Nice job Epic.

Next we can address our arsenal of weapons ready and willing to destroy everything in our path. Each weapon is diverse and is tailored to a certain play style. If you’re tank, Gnasher Shotgun and Retro Lancer is the way to go. If you prefer to search and destroy from afar, the Longshot and One-Shot are your weapons of mass destruction. Those are only a few but, every gun has its advantage in the game. Those advantages become even more apparent in the various multiplayer modes in the game.

Now I’ve never played multiplayer in Gears. Before the beta, I had never even gone anywhere near it. Now having played, how can everyone let me go on so long having never played it?
I can say that all the multiplayer modes require players to be a bit strategical savvy. It’s one of those games where your tactics from another online multiplayer game will not transfer over to this game. Trust me, I tried. I got a one ticket to the respawn point about five times in less than a minute.

With the exception of free-for-all, Gears houses some of the usual multiplayer matches (team deathmatch, king of the hill, etc.) as well as some custom ones. No matter which one you choose, they all have been fined tuned and filled with enough blood and mayhem to keep you entertained for hours on in.
That’s not all though.
Gears has two other modes: Horde and Beast.
Now Horde is your basic firefight but with some nice little snippets here and there. In this version of good ole firefight, you acquire money after every round for the amount of enemies you kill. With this money, you get a 30 seconds amount of time between every wave to buy a couple things to help you along the way. This ranges from cardboard cut out decoys, barriers, spiked tracks along the floors, as well as good ole ammunition. This is by far my most exciting experience with any firefight mode.
Next would be Beast, whose names is accurately given.
Beast is a bit like Horde but with slightly different objective: kill all humans and destroy everything as quickly as you can. Of course, humans don’t do well killing their own; therefore, we are given the Locust to fight against the humans with. In the beginning a player can choose from basic Locust to quickly destroy every thing in the arena. Overtime, you can unlock bigger and more power Locust to inflect more damage as you are rewarded on both. Because honestly…who doesn’t want to control a Berserker and rain down fire and brimstone on every human in a 10 mile radius?
Without a doubt, Beast mode is pretty beast.

Now that we’ve gotten all my new-found-fan-girl-ness out of the way, let’s get to the bad. There were only two problems I really I had with this game, one being more serious than the other. The latter being that some cut scenes would not load as quickly as they needed to. This resulted in all the characters appearing extremely shiny and sometimes cell shaded for a while into a scene. It was nothing serious but something that I picked up on over time.
The biggest problem being some unfinished business with the story. Seeing that I didn’t listen well enough in the first games, I did a bit of research to make sure I wasn’t missing anything after I finished the game. Despite my research, there are a couple of questions you may ask yourself toward the end of the game and a couple of them aren’t answered or even addressed. I can’t exactly voice those questions without spoiling the game but, I can say that you may be walking away from the credits and suddenly think to yourself:

In the end, Gears of War 3 was an amazing game. Despite it’s past reputation,Gears 3 dealt with everyone’s inner demons more than cutting off your enemies limbs. Since time has passed since the beginning of this war and a new enemy has come along, it seems as though the game portrays some characters with the saying that, “The body heals but the mind is not so resilient.”
I personally give Gears of War 3 a good 4 out of 5

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